Class RealmObjectBase
Base for any object that can be persisted in a Realm. Models inheriting from this class will be processed at compile time by the Fody weaver. It is recommended that you instead inherit from IRealmObject and use the Realm Source Generator to generate your models.
Namespace: Realms
Assembly: Realm.dll
Syntax
[Preserve(AllMembers = true)]
public abstract class RealmObjectBase : IRealmObjectBase, INotifyPropertyChanged, IReflectableType
Properties
| Edit this page View SourceBacklinksCount
Gets the number of objects referring to this one via either a to-one or to-many relationship.
Declaration
[IgnoreDataMember]
public int BacklinksCount { get; }
Property Value
| Type | Description |
|---|---|
| int | The number of objects referring to this one. |
Remarks
This property is not observable so the PropertyChanged event will not fire when its value changes.
DynamicApi
Gets an object encompassing the dynamic API for this RealmObjectBase instance.
Declaration
[IgnoreDataMember]
public DynamicObjectApi DynamicApi { get; }
Property Value
| Type | Description |
|---|---|
| DynamicObjectApi | A Realms.Dynamic instance that wraps this RealmObject. |
IsFrozen
Gets a value indicating whether this object is frozen. Frozen objects are immutable and will not update when writes are made to the Realm. Unlike live objects, frozen objects can be used across threads.
Declaration
[IgnoreDataMember]
public bool IsFrozen { get; }
Property Value
| Type | Description |
|---|---|
| bool |
|
See Also
IsManaged
Gets a value indicating whether the object has been associated with a Realm, either at creation or via Add<T>(T, bool).
Declaration
[IgnoreDataMember]
public bool IsManaged { get; }
Property Value
| Type | Description |
|---|---|
| bool |
|
IsValid
Gets a value indicating whether this object is managed and represents a row in the database. If a managed object has been removed from the Realm, it is no longer valid and accessing properties on it will throw an exception. Unmanaged objects are always considered valid.
Declaration
[IgnoreDataMember]
public bool IsValid { get; }
Property Value
| Type | Description |
|---|---|
| bool |
|
ObjectSchema
Gets the ObjectSchema instance that describes how the Realm this object belongs to sees it.
Declaration
[IgnoreDataMember]
public ObjectSchema? ObjectSchema { get; }
Property Value
| Type | Description |
|---|---|
| ObjectSchema | A collection of properties describing the underlying schema of this object. |
Realm
Gets the Realm instance this object belongs to, or null if it is unmanaged.
Declaration
[IgnoreDataMember]
public Realm? Realm { get; }
Property Value
| Type | Description |
|---|---|
| Realm | The Realm instance this object belongs to. |
Methods
| Edit this page View SourceOnManaged()
Called when the object has been managed by a Realm.
Declaration
protected virtual void OnManaged()
Remarks
This method will be called either when a managed object is materialized or when an unmanaged object has been added to the Realm. It can be useful for providing some initialization logic as when the constructor is invoked, it is not yet clear whether the object is managed or not.
OnPropertyChanged(string)
Called when a property has changed on this class.
Declaration
protected virtual void OnPropertyChanged(string propertyName)
Parameters
| Type | Name | Description |
|---|---|---|
| string | propertyName | The name of the property. |
Remarks
For this method to be called, you need to have first subscribed to PropertyChanged. This can be used to react to changes to the current object, e.g. raising PropertyChanged for computed properties.
Examples
class MyClass : RealmObject
{
public int StatusCodeRaw { get; set; }
public StatusCodeEnum StatusCode => (StatusCodeEnum)StatusCodeRaw;
protected override void OnPropertyChanged(string propertyName)
{
if (propertyName == nameof(StatusCodeRaw))
{
RaisePropertyChanged(nameof(StatusCode));
}
}
}
Here, we have a computed property that depends on a persisted one. In order to notify any PropertyChanged
subscribers that StatusCode has changed, we override OnPropertyChanged(string) and
raise PropertyChanged manually by calling RaisePropertyChanged(string).
RaisePropertyChanged(string)
Allows you to raise the PropertyChanged event.
Declaration
protected void RaisePropertyChanged(string propertyName = "")
Parameters
| Type | Name | Description |
|---|---|---|
| string | propertyName | The name of the property that has changed. If not specified, we'll use the caller name. |
ToString()
Returns a string that represents the current object.
Declaration
public override string? ToString()
Returns
| Type | Description |
|---|---|
| string | A string that represents the current object. |
Overrides
Events
| Edit this page View SourcePropertyChanged
Occurs when a property value changes.
Declaration
public event PropertyChangedEventHandler? PropertyChanged
Event Type
| Type | Description |
|---|---|
| PropertyChangedEventHandler |